Free book by the team at We Playtest Games

Top 20 Indie Game Development Mistakes

What Your Indie Game Is Getting Wrong (And How To Fix It)

We watched playtesters break more than 1,000 indie games. The same 20 mistakes kept showing up. Most of them aren't deep design flaws. They're small things that take hours to fix once you know where to look. The book ranks them by how often we saw them and shows you how to find and fix each one in your own game.

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Why this book exists

Most "make a better game" advice is vibes. We wanted numbers. So we built a pipeline: professional playtesters played each game for a full session and reported every issue as they went. We transcribed every word, ran the transcripts through three independent AI classifiers, and a fourth model to adjudicate. A mistake only counted for a game if at least two classifiers and the adjudicator agreed.

What came out the other side is a conservative, cross-checked ranking of what actually goes wrong when playing indie games. Mistake #1 hit nearly half of every game we tested. Mistake #20 still showed up in roughly one in twenty.

What's inside

20 ranked mistakes

Ordered by how often we saw them across the dataset. Start at chapter 1; that one alone affects half of all games.

The numbers behind each one

Every chapter opens with how many games hit the mistake and how many separate observations playtesters logged about it.

Checks you can run today

Each chapter ends with a checklist you can run on your own build in an afternoon.

Fixes that match your scope

Most fixes are tuning numbers, deleting things, or rewording text. Not engine rewrites or new art.

What "fixed" looks like

Each chapter ends with what a clean playthrough looks like, so you know when to stop tweaking.

For solo devs and small teams

Written for studios of one to fifteen people who can't afford to ship a tutorial nobody understands.

Who this is for

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