For Game Owners
As a game owner, We Playtest Games gives you affordable, structured playtesting from real gamers who match your game’s genre.
Getting Started
Section titled “Getting Started”-
Register at app.weplaytestgames.com/register/company and verify your email
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Add your game — provide the name, description, build URL (Steam, itch.io, or a direct download link), and select genre tags so we can match you with the right playtesters
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Order a playtest — choose public (free, 30 min, posted to YouTube) or private ($20, 1 hour, confidential)
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Wait for a playtester to claim the slot and submit their video recording
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Review the submission — watch the video, read the AI-generated transcript, then accept or reject
Playtest Options
Section titled “Playtest Options”| Public (Free) | Private ($20) | |
|---|---|---|
| Duration | 30 minutes | 1 hour |
| Privacy | Published to YouTube | Completely confidential |
| Matching | Genre-matched | Genre-matched |
| Transcript | Included | Included |
| Video retention | Permanent (YouTube) | 90 days (accepted), 30 days (rejected) |
Ordering Multiple Playtests
Section titled “Ordering Multiple Playtests”When you create a playtest request, you specify a quantity — the number of playtest slots to open. Each slot is claimed independently by a different playtester, so you get diverse perspectives on the same build.
Reviewing Submissions
Section titled “Reviewing Submissions”When a playtester submits their video:
- You receive a notification and an email
- You have 7 days to review — after that, the submission is auto-accepted
- Accept: the playtester earns $10 and receives a positive rating
- Reject: provide a reason. The playtester can dispute if they believe the rejection is unfair
Providing Instructions
Section titled “Providing Instructions”There are several places to provide text for playtesters, each with a different purpose:
- Game description — general info about your game. Shown to playtesters before they claim, so they can decide if it’s a good fit.
- Game instructions — how to play/test your game (controls, setup). Only shown after claiming.
- Notes for testers — per-playtest focus areas, e.g. “Test the tutorial and first boss fight”. Set when creating each playtest. Only shown after claiming.
- Game keys — Steam keys or other access keys. Distributed one per playtester, only shown after claiming.
Instructions, notes, and keys are intentionally hidden before claiming to protect sensitive information.
For a detailed breakdown of all text fields and their visibility, see Creating Playtests — Text Fields & Playtester Visibility.
Billing, Credits & Subscriptions
Section titled “Billing, Credits & Subscriptions”You can pre-purchase account credit to streamline ordering:
- Add credit via Stripe (card) or cryptocurrency
- Credit is automatically deducted when ordering playtests
- View your balance and transaction history on the Billing page
If you playtest regularly, subscribe instead: the Indie plan (from $79/month for 5 playtest hours) and Studio plan (from $379/month for 25 playtest hours) add playtest hours to your account every billing period. Hours are spent automatically on any order they cover, roll over and never expire, and you can cancel or change plan any time from the Subscription page. Full details on the Pricing page.
Using the API
Section titled “Using the API”For programmatic access — ordering playtests, reviewing submissions, managing games — see the API documentation. You can also check the Game Owner Quickstart for a step-by-step walkthrough.